🌊 DIFFUSE Block
🌊 DIFFUSE Block Documentation
Overview
The DIFFUSE block handles spatial processing and ambient effects. It creates depth, width, and atmospheric textures through various modulation and delay-based algorithms.
Core Concept
Spatial Processing & Ambient Effects
- Reverb and delay networks
- Modulation effects (chorus, flanger, phaser)
- Stereo field manipulation
- Atmospheric texture generation
Parameters (To Be Defined)
8 Main Parameters
- SPACE - Reverb/delay room size
- TIME - Decay/delay time control
- FEEDBACK - Regeneration amount
- MODULATION - Modulation depth/speed
- DIFFUSION - Spatial scattering amount
- COLOR - Frequency response shaping
- WIDTH - Stereo field width
- MIX - Wet/dry balance
8 Sub-Parameters
- Pre-delay time
- High frequency damping
- Modulation rate
- Diffusion type
- Early reflections
- Late reverb character
- Stereo correlation
- Input filtering
Potential Features
Reverb Types
- Hall, room, plate algorithms
- Convolution-based reverbs
- Granular reverbs
- Shimmer effects
Modulation Effects
- Classic chorus/flanger/phaser
- Advanced modulation matrices
- LFO shape control
- Cross-channel modulation
Spatial Effects
- Stereo widening
- Binaural processing
- Surround field simulation
- Movement/panning effects
Development Status
- Reverb algorithm selection
- Modulation framework
- Spatial processing design
- Implementation and testing
Status: Planning Phase Author: OmarKarray