🌊 DIFFUSE Block Documentation

Overview

The DIFFUSE block handles spatial processing and ambient effects. It creates depth, width, and atmospheric textures through various modulation and delay-based algorithms.

Core Concept

Spatial Processing & Ambient Effects

  • Reverb and delay networks
  • Modulation effects (chorus, flanger, phaser)
  • Stereo field manipulation
  • Atmospheric texture generation

Parameters (To Be Defined)

8 Main Parameters

  1. SPACE - Reverb/delay room size
  2. TIME - Decay/delay time control
  3. FEEDBACK - Regeneration amount
  4. MODULATION - Modulation depth/speed
  5. DIFFUSION - Spatial scattering amount
  6. COLOR - Frequency response shaping
  7. WIDTH - Stereo field width
  8. MIX - Wet/dry balance

8 Sub-Parameters

  • Pre-delay time
  • High frequency damping
  • Modulation rate
  • Diffusion type
  • Early reflections
  • Late reverb character
  • Stereo correlation
  • Input filtering

Potential Features

Reverb Types

  • Hall, room, plate algorithms
  • Convolution-based reverbs
  • Granular reverbs
  • Shimmer effects

Modulation Effects

  • Classic chorus/flanger/phaser
  • Advanced modulation matrices
  • LFO shape control
  • Cross-channel modulation

Spatial Effects

  • Stereo widening
  • Binaural processing
  • Surround field simulation
  • Movement/panning effects

Development Status

  • Reverb algorithm selection
  • Modulation framework
  • Spatial processing design
  • Implementation and testing

Status: Planning Phase Author: OmarKarray